Players having an easier time might not be a bad thing, however. I am positive you can do it without tweaking and run it fine, but I would think the pcs will have an easie time of it being more powerful second edition pcs.Īgreed, PA, although, being a player (at least more than DM) you forget that the LOW LEVEL MONSTERS ARE WEAKER IN 2E. And they will have more resistance spells against the pcs fire and other magic. Four apocalyptic cults of Elemental Evil are building secret sanctuaries and outposts throughout, bringing terror and destruction to the Forgotten Realms. Having the elemental priests actually be elemental priests would be a good start.Ĭonsider all the Druid spells these clerics get and the power shift is a little closer to even. If you hav specialist wizards with two beginning spells, speciality priests that can inspire fear x2/day or charm/suggest x3 per day and weapon specialised fighters and rangers who can two weapon fight without penalties I think some of the lower level monsters like bandits and such are going to be a push over. It helps that The Temple of Elemental Evil is an adaptation of an actual printed adventure written by Frank Mentzer and Gary Gygax (D. PaladinesAngel wrote:I would increase lots of the adversaries to cope with the second edition power creep. It may not be the best D&D game, but it is the most D&D game.